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International Game Developers Association (IGDA) is the professional association for over 12,000〔 video and computer game developers worldwide. It is incorporated in the United States as a non-profit organization. Its stated mission is "To advance the careers and enhance the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community."〔(【引用サイトリンク】publisher=IGDA )〕 In recognition of the wide-ranging, multidisciplinary nature of interactive entertainment, there are supposedly no barriers to entry. == History == The IGDA was founded in 1994 by Ernest W. Adams and was initially known as the Computer Game Developers Association (CGDA). Modeled after the Association for Computing Machinery, Adams envisioned the organization to support the careers and interests of individual developers, as opposed to being a trade organization, or an advocacy group for companies. The need for a professional association for game developers was not apparent until the congressional hearings surrounding Mortal Kombat and other video game legislation became common in the 1990s. With legislation affecting the game development industry, the IGDA developed into a more organized voice for computer game developers as it merged with the'' Computer Entertainment Developers Association ''and grew from 300 members to over 12,000 members the next fifteen years.〔 In December 2012, Kate Edwards was appointed executive director after Gordon Bellamy, the previous executive director, moved on from the position in July of that year to join Tencent. The association as of July 2014 has been working with the FBI to deal with the on-line harassment of developers;〔http://www.polygon.com/2014/9/4/6105185/fbi-game-developer-harassment〕 Kate Edwards had been approached by the bureau at San Diego Comic-Con International. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「International Game Developers Association」の詳細全文を読む スポンサード リンク
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